top of page

Semiconductor Nanofabrication Lab
Digital Twin
Project Type: 3D Visualization, UI Design
| Date: January-May 2026
Software: Unreal Engine, Blender, Adobe Photoshop, Adobe Substance Painter
Working with RIT's SNL Lab, our team of 3D Artists continued to develop the digital twin by developing a playable level to test user on correctly dressing to enter the lab. We recreated assets to immerse the user fully in a digital twin that is accurate to real-life. I worked on asset creation for machines and gowning items as well as UI Design. This included 2D asset creation as well as logic implementation in Unreal Engine's Blueprints for functionality and interaction with the user.
Team Credit: Charlie Blaker - Primary Game Logic | Teagan Harrison - Prop/Machine Asset Creation | Abigail Moran - Machine/Gowning Asset Creation | Brennan Stigall - UI/Machine/Prop Asset Creation
Full Play Through
3D Assets
CHA-Ebeam Evaporator

Base Model


ID Materials

Position

Ambient Occ

ID

Curvature
Materials/Decals In Unreal Engine
Gowning Hood & Boots

Boots Mesh


Boots Textured

Hood Mesh + Scale Test


Hood Textured
UI Design






Gowning Icons



Menus





Buttons/Icons

Module Select


Pause Menu

Win/Lose Menus
bottom of page