top of page
2026_03_04_BoschLomb__2_BoschStillFinal.jpg

Passage Between Worlds

Project Type: VFX, Collaborative Compositing, Environment 

|   Date: March 2026 

Software: Unreal Engine, Substance Painter, Blender, After Effects, EmberGen, ZBrush

A collaborative still image composite of a surrealist world split into heaven and hell. Our team took inspiration from the painter Hieronymus Bosch to create our own massive surrealist landscape exploring themes of greed and the cost of paradise.
Team Credit: VFX Supervisor/Compositor - Ryan Swenson | Costume Design - Meg Prevo | Photographers - Sierra Allen, Liam Myerow | Lead Compositer - Sierra Allen | Color Grading - Liam Myerow

Final Composite Image

2026_03_04_BoschLomb__2_BoschStillFinal.jpg

Ideation + Blockout

Screenshot 2026-03-04 202136.png
Screenshot 2026-03-04 202103.png
WIP_1.webp

Production

IMG_5425.JPG
IMG_5431.JPG
image.webp
IMG_1014.JPG

Environment Process

WIPGrassAdded.webp
HighresScreenshot00004.webp
Bosch_Rough6.webp

Tower Sculpture Asset

IMG_5445.webp
bottom of page