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SpiMedi

Project Type: 3D HardSurface Design, Modeling, Texturing

|   Date: November 2024 - January 2025

Software: Blender, Substance Painter, Unreal Engine

An original design of a mining vehicle built by a space colony in need of a remedy to their catastrophic pandemic affecting their civilization. The antidote to their disease lies in the fruit atop tall treetops on a nearby moon. Therefore this mining vehicle was built with sharp claws and long arms to extract the juice of the remedy fruit efficiently. After the civilization recovered from the horrific pandemic, the robots were redesigned with ornamental gold decoration (shown below) to reflect their prosperous and growing society moving towards a better future.

This project began with a concept drawing, and progressed through a 3D model done in Blender which was then retopologized, baked, and UVed. In Substance Painter, Mesh Maps were baked out to drive Lerps in Unreal Engine using black & white noise maps for grunge. It was then animated and rendered as a turntable in Unreal Engine.

Final Turntable & Renders

AgingRender1.png

Ideation

Miro Ideation.png
Untitled_Artwork 1 (2).png
Untitled_Artwork (1).png
Untitled_Artwork (1) (1).png
Untitled_Artwork 1.jpg
Untitled_Artwork (2) (1).png
Untitled_Artwork (6) (1).png
Untitled_Artwork (1) (1).jpg
Screenshot_2024-08-30_184129_Original.png
Screenshot_2024-08-30_183335_Original.png

Blockout

FUNCT_PT2_Original (1).jpg
Untitled_Artwork (7).png
Screenshot 2024-10-14 210101.png

High Poly Model

Screenshot 2024-09-16 174750 (1).png

Baked Mesh, Retopo, & UVS

Screenshot 2024-10-21 224223.png

Substance Materials

Screenshot 2024-10-27 225618.png

Unreal Render

AgingRender1.png
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