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Belgrade 1750

Project Type: Environment Design

|   Date: January-May 2026

Software: Unreal Engine, Blender, Adobe Substance Painter, Adobe Substance Designer, Adobe Photoshop

Welcome to Serbia in the 1750s! This project challenged me to historically recreate a 3D environment of Belgrade, Serbia in 1750. Made in the style of cutscenes for a video game, this environment showcases the mix between cultures as the Ottoman Empire and the Hapsburgs clash heads during this tumultuous time of conflict. The crowded streets and views of the Danube river welcome players to explore the wonders of Eastern Europe in the 1700s. I created all the building, road, and interior modules from scratch. Scroll down to view my module kit with all my original assets, and watch my breakdown video as I went through the process from concept to rendering. 

Full Motion Render

Dive Into My Process!

Breakdown Video

Research

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Concept

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Concept Art.png

Early Blockout

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Asset Modules | Kit of Parts

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Assembly & Landscape

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Initial Interior Shot Layout

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Final Video Render

Favorite Still Shots

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